Weapons List

The icons of all the Weapons in Going Commando.

With as many as 24 Weapons, Ratchet & Clank: Going Commando has one of the most sizable arsenals of any Ratchet & Clank game. This page provides a list of them all. Next to a list item is the name of the upgraded version of that weapon, if applicable, but if you want to know more about the upgraded form of a weapon, head to the page of the original.

Weapons marked with a ¹ are available in Ratchet & Clank. Weapons marked with a ² are available in Ratchet & Clank: Up Your Arsenal's Single Player mode Those with a ³ appear in the Multiplayer of that game.

Weapons List


Lancer/Heavy Lancer

Gravity Bomb/Mini-Nuke ³


Seeker Gun/HK-22 Gun

Pulse Rifle/Vaporizer ³

Miniturret Glove/Megaturret Glove²

Blitz Gun/Blitz Cannon ³

Shield Charger/Tesla Barrier ²


Lava Gun/Meteor Gun²³

Bouncer/Heavy Bouncer²

Minirocket Tube/Megarocket Cannon ³

Plasma Coil/Plasma Storm²

Hoverbomb Gun/Tetrabomb Gun

Spiderbot Glove/Tankbot Glove

Sheepinator/Black Sheepinator ³

Tesla Claw¹

Bomb Glove¹


Visibomb Gun¹

Decoy Glove¹



Clank Zapper/Clank Shocker


Omniwrench 8000

Omniwrench 10000

Omniwrench 12000


  • Ratchet & Clank: Going Commando was the first game to introduce player loyalty rewards. Specifically, if you had a save of Ratchet & Clank on the Memory Card in Slot 1, you would get free Ratchet & Clank Weapons, presuming you bought them on that save. Up Your Arsenal would continue this trend by using the same method and rules to get free weapons from Going Commando, as well as give you a 10% discount on weapons if you had a save of the original game that had earned the Hologuise gadget. A Crack in Time would also give the player a discount on weapons from Tools of Destruction if they had that game's Game Data, or a skin if they had Quest for Booty's.
  • Ratchet & Clank 2 was also the very first Ratchet game to have upgrading weapons, a mechanic that was so influential to the series it has been included in almost every title since. Ratchet & Clank had a similar concept through the Gold Weapons, however they had to be paid for, rather than upgraded with experience.